A framebuffer device is an abstraction for the graphic hardware. It represents the frame buffer of some video hardware, and allows application software to access the graphic hardware through a well-defined interface, so that the software doesn't need to know anything about the low-level interface stuff [Taken from Geert Uytterhoeven's framebuffer.txt in the linux kernel sources] [Web Specs: Microsoft SQL Server] .:: docs.google.com ::. .:: edabit.com ::. .:: connect.garmin.com ::. [Web Specs: Couchbase] .:: www.siye.co.uk ::. .:: jalalive5com.federatedjournals.com ::. .:: blogfreely.net ::. .:: shootinfo.com ::.