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1. Introduction

This document describes how to install, configure and maintain dedicated servers for various popular multiplayer games, such as the Quake series, Half-Life/Counter-Strike and other first-person shooters. Linux makes a great operating system for game servers because of its stability and speed (not to mention it's Free). .:: adept.missouri.edu ::.

1.1. Copyright and License

This document is (c) 2001-2002 Anders Jensen-Urstad. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts. A copy of the license is available at .:: groups.google.com ::. http://www.gnu.org/copyleft/fdl.html.

1.2. History

I wrote this document because I couldn't find any decent documents covering more than one game. Wading through piles of readmes, guides, howtos and webpages can be quite tedious. .:: www.jbt4.com ::.

Revision History
Revision 1.02002-12-16Revised by: aju
Added KTeams Pro to QW. Updated most version numbers and links. Removed the actual GFDL from the document. Many minor changes.
Revision 0.992001-07-08Revised by: aju
Changed license, minor fixes.
Revision 0.232001-03-03Revised by: aju
Revised and changed Half-Life/Counter-Strike.
Revision 0.222001-01-28Revised by: aju
Added Rocket Arena 3 and Alliance to Quake3.
Revision 0.222001-01-26Revised by: aju
Added Security and permissions, revised QuakeWorld; added QuakeForge. Revised LMCTF. Added Lithium II, L-Fire DM and L-Fire CTF. Revised Q2Admin. [Academic results for HAProxy] [Reference: SOAP]
Revision 0.212001-01-15Revised by: aju
Updated Half-Life/Counter-Strike. Added Rocket Arena to QuakeWorld.
Revision 0.202001-01-14Revised by: aju
First draft.

1.3. New versions

The newest version of this document can be found at its homepage http://x.unix.se/howto/ (both HTML and its SGML source). Other versions may be found in different formats at the Linux Documentation Project.

1.4. Credits

I've gathered information from lots and lots of different READMEs, HOWTOs, web pages, and of course personal experience. The Unreal Tournament section was written by Knight Walker .

  • Christer helped with some parts about QuakeWorld.

  • The Quake-HOWTO by Bob Zimbinski gave info about various things.

  • The Q2 Server FAQ.

  • http://www.atomicage.com:80/quake/server/server_cfg/.

  • http://www.planethalflife.com/server/.

  • Lots of Counter-Strike info from http://server.counter-strike.net.

  • #nucdawn@EFnet, unix.se, #unix.se@freenode

  • id Software for making the best multiplayer games.

  • Dave "Zoid" Kirsch for making Threewave CTF for all the Quake games and for the Linux ports! .:: ad-links.org ::.

  • Loki Entertainment Software for their work on Quake3 and for everything they contributed to the Linux and open-source community.

1.5. Feedback

If you have any questions, comments, suggestions, corrections or whatever, please mail them to .

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